Each player contributes three "micro-stakes" (hair ties, shoelaces, or actual clothing items) and one "macro-stake" (a shirt, a jacket, or a haunted trinket).
These games often add a – each time the ghost wins, the gauge fills. When full, the ghost unleashes a special move (e.g., "Shroud of Invisibility" – player’s next throw is hidden, but they lose a random item no matter what). Strip Rock-Paper-Scissors - Ghost Edition-Eng-h-ga...
Furthermore, the ghost acts as a social lubricant. If a human loses a shirt to another human, embarrassment is direct. If a ghost "takes" the shirt? Blame the supernatural. This reduces real-world friction and increases laughter. Want to play this without waiting for a game developer? Here’s a SFW tabletop version for ages 18+ (maturity for consent, not explicit content). Furthermore, the ghost acts as a social lubricant