Ray Tracing Shader Rtgi 033 2021 — Reshade

While hardware ray tracing has since become mainstream (with UE5’s Lumen and RTX Remix), there is a certain charm to forcing a 2012 game like Dishonored to compute light bounces using a screen-space shader from 2021. It feels like hacking reality.

| GPU | Game | Native FPS | With RTGI 0.33 | Penalty | | :--- | :--- | :--- | :--- | :--- | | RTX 2060 | Mass Effect Legendary | 120 | 78 | -35% | | GTX 1080 Ti | Witcher 3 | 90 | 72 | -20% | | RX 5700 XT | Resident Evil 2 | 110 | 65 | -41% | | GTX 1660 Ti | Skyrim SE (ENB) | 60 | 42 | -30% | reshade ray tracing shader rtgi 033 2021

Published: 2021 (Retrospective Analysis) While hardware ray tracing has since become mainstream