using UnityEngine; using System.Collections; public class PoopingDog : MonoBehaviour
IEnumerator PoopRoutine()
-- Main loop task.spawn(function() while true do local currentTime = tick() local actualInterval = POOP_INTERVAL pooping dog script full
[Header("AI & Hunger")] public float hunger = 50f; public float hungerThreshold = 30f; using UnityEngine; using System