Op — Ultimate Touch Fling Gui Script For Roblox Exclusive
PowerValue.Parent = MainFrame PowerValue.BackgroundTransparency = 1 PowerValue.Position = UDim2.new(0, 0, 0.5, 0) PowerValue.Size = UDim2.new(1, 0, 0.2, 0) PowerValue.Text = "Power: 5000" PowerValue.TextColor3 = Color3.fromRGB(255, 255, 255) PowerValue.Font = Enum.Font.Gotham
bv.Velocity = finalVelocity bv.Parent = root
When you equip a "Touch Fling" GUI, your character becomes a moving hitbox. When you touch another player—or they touch you—the script sends a massive burst of velocity (CFrame manipulation + BodyVelocity) to their character. The result? They don't just fall; they teleport horizontally across the map, often dying instantly due to "fall damage" or being launched outside the game's boundaries. op ultimate touch fling gui script for roblox exclusive
-- Cleanup after 0.5 seconds game:GetService("Debris"):AddItem(bv, 0.5)
-- The Fling Function (The Ultimate Physics Breaker) local function flingTarget(targetChar) if not flingEnabled then return end if targetChar == LocalPlayer.Character then return end if ignoreTeam and targetChar:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChild("Humanoid") then if targetChar.Humanoid.Team == LocalPlayer.Character.Humanoid.Team then return end end PowerValue
-- Calculates direction based on player position local direction = (root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Unit local finalVelocity = direction * flingPower finalVelocity = Vector3.new(finalVelocity.X, flingPower / 2, finalVelocity.Z) -- Tilt up for maximum air time
-- Variables local flingEnabled = true local autoFling = false local flingPower = 5000 local ignoreTeam = false local touchedPlayers = {} They don't just fall; they teleport horizontally across
FlingToggle.Parent = MainFrame FlingToggle.Position = UDim2.new(0.05, 0, 0.7, 0) FlingToggle.Size = UDim2.new(0.4, 0, 0.2, 0) FlingToggle.Text = "Fling: ON" FlingToggle.BackgroundColor3 = Color3.fromRGB(80, 200, 80)