In CPU-bound scenarios (e.g., thousands of small draw calls), the new batching logic provides even more significant gains. BGF is available via multiple package managers and as source code. Here’s how to get version 2.14.2. Option 1: vcpkg (Windows/Linux/macOS) git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg install bgf:x64-windows # or :x64-linux, :x64-osx Ensure your manifest file pins version 2.14.2 . Option 2: Conan conan install bgf/2.14.2@ Option 3: Build from Source git clone https://github.com/bgf-render/bgf.git cd bgf git checkout tags/2.14.2 mkdir build && cd build cmake -DBGF_BUILD_SHARED=ON -DBGF_BUILD_TOOLS=ON .. cmake --build . --config Release After installation, linking against BGF in your CMake project is straightforward:
bgf_shutdown(); return 0;
if (!bgf_init(¶ms)) printf("Failed to initialize BGF\n"); return -1; bgf 2.14.2
For the latest updates, consult the official BGF repository at github.com/bgf-render/bgf and the detailed changelog for version 2.14.2. In CPU-bound scenarios (e
// Main loop while (!should_close) bgf_begin_frame(); // Set clear color to dark gray bgf_clear(BGF_CLEAR_COLOR, 0x222222FF); // Draw a red rectangle bgf_color(0xFF0000FF); bgf_rect_filled(100, 100, 200, 150); bgf_end_frame(); bgf_present(); --config Release After installation, linking against BGF in
// Assume we have a native window handle (platform-specific) void* window_handle = /* get from GLFW/SDL */; bgf_attach_window(window_handle, 1280, 720);
| Metric | BGF 2.14.1 | BGF 2.14.2 | Improvement | |--------|-------------|-------------|--------------| | Average FPS | 142 | 168 | +18.3% | | Frame time (99th percentile) | 9.2 ms | 7.1 ms | -22.8% | | Memory usage (stable) | 312 MB | 278 MB | -10.9% | | Shader compile startup time | 210 ms | 0 ms (with precompilation) | -100% |